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Call of Duty: World at War (also referred to as World at War or Call of Duty 5) is a first-person shooter game produced by Treyarch. It was announced on December 2, 2007, and on June 6 2008; the 64th anniversary of D-Day, Treyarch announced it would be named as such and it would take place in the Pacific theater of war as well as the Eastern Front.
It was released for all seventh-generation consoles as well as home computers. It is the first Treyarch game to be released on the PC and it has a double development cycle of Treyarch's previous game, Call of Duty 3 and was in development from late 2006.
The PC version of the game does not support the Xbox 360 Controller for Windows. The game's first trailer was released on June 21, and can be viewed here. Gameplay remains the same from Call of Duty 4. See Infinity Ward Game Engine Mechanics for more information.
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Developer(s) |
Treyarch
Certain Affinity (some multiplayer maps) |
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Publisher(s) |
Activision |
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Designer(s) |
Margaret Tang (director) |
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Artist(s) |
Brian Anderson |
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Writer(s) |
Patrick Doody
Craig Houston
Chris Valenziano |
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Composer(s) |
Sean Murray |
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Series |
Call of Duty |
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Engine |
Enhanced IW engine |
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Native resolution |
600p |
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Version |
1.7 (PS3 / X360)
1.7 (WIN) |
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Platform(s) |
Microsoft Windows, PlayStation 3, Wii, Windows Mobile, Xbox 360[4][5][6] |
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Release date(s) |
NA November 11, 2008
EU November 14, 2008
AUS November 12, 2008 |
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Genre(s) |
First-person shooter |
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Mode(s) |
Single-player, multiplayer, cooperative |
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Media |
Blu-ray Disc, DVD-DL, Wii Optical Disc, Download |
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System requirements |
Win XP, Win Vista, Win 7
Intel Pentium 4 3 GHz or AMD 64 3200+ processor
512 MB of Ram (1 GB for Vista)
8 GB of hard drive free space
256MB Nvidia GeForce 6600 GT or ATI Radeon X1600
DirectX 9.0c compliant card
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Input methods |
Gamepad, keyboard and mouse, Wii Remote and Nunchuk |
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